![]() ![]() The game was the first to utilize rendered imagery for every art asset in the game. What made Donkey Kong Country so special on the Super NES was its attention to graphical detail. Get our detailed walkthrough and become king of the Kongs. To get all those bananas back, players will have to hop and bop kremling thugs and other threats through more than 30 levels of jungle areas. Players take control of either Donkey Kong or his chimp buddy Diddy Kong, as they set off on a quest after King K.Rool stole the ape's banana hoard. The game design of Donkey Kong Country on the Game Boy Advance doesn't stray at all from the game Rare established on the Super NES almost a decade ago back in 1994. Link cable support for two players (multiple cartridge.Note: IGN Insiders can check out many of the game differences in our extensive Head to Head feature, pitting the original SNES game side-by-side with the new Game Boy Advance version. But, it has to be said: the element that made Donkey Kong Country such a monumental game was its graphical presentation.and in its unexpectedly watered-down format, it's just not nearly as impressive as it could have been in its GBA form. The game remains completely intact, thought.and even more so thanks to brand new additions to the existing gameplay. ![]() But the GBA, with its high color palette as well as some nifty sprite and background effects built into the hardware, could and should have handled some of the awesome graphical effects of the SNES game far better than it does in its final form. The company had already produced a Game Boy Color version of the design a few years back with relative success, which was an impressive feat considering the limited capabilities of that 8-bit handheld. But something definitely went awry when Nintendo put a team to work on bringing Donkey Kong Country back to the scene. ![]()
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